This book is a a great opportunity for anyone interested to get into the mathematical way of nature! This book provides a handbook of algorithmic recipes designed to be accessible, usable, and understandable. Most of the algorithms described in this book were originally inspired by biological and natural systems, such as the adaptive capabilities of genetic evolution and the acquired immune system, and the foraging behaviors of birds, bees, ants and bacteria. An encyclopedic algorithm reference, this book is intended for designers, engineers, researchers, and interested amateurs. Download the book here .
Lands Design is a landscaping plug-in to design gardens and green spaces that runs on Rhino 5 (32 and 64 bit). Lands is ideal for landscape architects, urban planners, town council technicians, constructors, designers and draftsmen, environment departments, nurserymen, gardeners, etc.
What you will find:
- Plant database with more than 1800 species: search and insert plant species, each one with their own technical specifications and detail characteristics.
- Setting out plans and Landscape project documentation: automatically generate 2D technical plans of a landscape project and create lists to quantify the information of the plant species, zoning areas, watering systems, etc.
- Realistic images, virtual tours: lands design includes libraries with real trees, each one with textured materials on leaves, branches, trunks and flowers. They can have different render appearances for season change simulation.
- Customize and edit vegetation species: assign custom 2D and 3D representations to each plant species. The tree editor allows to easily customize the appearance and shape of any plant with textures and materials, from the trunk to the tiniest leaf.
- 3D Terrain modeling tools: create terrains from contours, elevation curves, point clouds or import terrains from Google Earth. Lands Design includes a set of tools to easily modify terrains, calculate the volume of land movements, apply cut and fills, hollows, etc.
- Civil Work: create paths, stairs, dwarf walls, fences, or element rows for your landscape project.
- Watering system tools: define the watering installation using different sprinkler types, sprinkler distributions, and pipes.
Lands Design is under development. You can join the development proces by sending your feedback to the Lands Design Community (http://rhinolands.com/)
More information: http://www.lands-design.com/
Sometimes it is really hard to find tutorials that are simple, communicative and to the point. This is a very good source for learning rhino through video tutorials:
An example is the command “cage”
<p><a href=”https://vimeo.com/50254444″>Using Rhino’ 5’s CageEdit Command</a> from <a href=”https://vimeo.com/rhino”>Rhino Tutorials</a> on <a href=”https://vimeo.com”>Vimeo</a>.</p>
Some times you need to export directly from rhino to your printer with no more editing. One of the struggles is to get the printing quality right and the scale right. This is how:
You also have the chance to work with rhino layouts:
* For downloading the manual click here:
Often you will start a project with existing topographical information in the form of contour lines in a CAD program. This will allow you to quickly and easily develop a 3D model in Rhino.
Step One – Prepare your Contour Lines. You can import most CAD drawing formats directly into Rhino although some information will be lost. Don’t worry too much as long as you can find and isolate the contour lines.
The contour lines do not need to be joined as a single line. But they do need to be at the correct vertical elevation or “Z” coordinate. Many CAD files already have this done, in which case you are in luck! otherwise be prepared to spend some time moving all your lines to the appropriate height. Once this is done you can move on to the next step.
Step Two – Extract Points. Your contour lines should look something like the images at the left hand side. The first thing to do is select all of the contour lines at once, being careful to select no geometry that is not elevation information. You might want to turn other layers off for this. Then you use the command in Rhino “Extract Points” Which will give you (depending on your contour line accuracy) thousands of points. Your model will look like the one on the right.
Step Three – Create a Patch Surface. Now select all of these points and use the command “Patch” (you can type this in or use the icon). For patch you will be given some options. The first is U and V. Higher numbers will give you more accuracy but if these numbers are too high (on my computer over 80) your computer will crash. The other think to adjust is stiffness. A higher number here will make the surface less bendable and in our case here less accurate. you can experiment with this but a number around 100 should do the trick. Now Rhino will generate the patch. In my case, I wanted a surface that would fill a square boundary, but the patch bases the surface extent on your points and adds some for good measure. To get a Patch surface that fills the square, I needed to add two points (at the appropriate spot elevation) to the locations indicated. Now my surface is big enough to fill the square.
Step Four – Trim. Your patch surface will be larger than it needs to be, and surface information outside of your points will be inaccurate as it just extrapolates the general direction of the surface at the edges. You will need to trim the edges of your surface down. In this case I am using a square, but the trim line could be a property line for a project site, or it could be the city limits of a town for an urban model, or anything you choose. Note the trim line doesn’t need to be at the same “Z” coordinate of the surface. Once you are ready, type “Trim” or hit the trim button, you will be asked to select first the cutting curve (select it, and then press Enter) and then to select the surface to trim. Click the surface outside the trim boundary and it is trimmed.
If you prefer a video demonstration here you go:
Packed pavilion takes CAAD drawing to its limits at the exhibition 3D paperArt, part of the final leg of the Shanghai World Expo.The overall goal of the pavilion is to demonstrate how architects can use CAAD to customize the design process. Here, each step was optimized by selfmade computers, from design to production, packing and shipping.
One of the key points of successful rendering is the ability to apply materials on objects as realistic as possible ( scale, proportion, direction etc). Now with texture mapping techniques you can achieve the best results possible.
Have a look on this tutorial. For Texture mapping manual click here
This is call displacement in rhino modelling language. Some modelers prefer to do it through the material rendering engine and others prefer to model it.
Learn how to create displaced mesh objects using procedural textures in Rhino 5. Displacements can be used for rendering purposes or extracted and edited for fabrication.
This is a good tutorial to get you started:
Also this one:
If you are a beginner with rhino modelling you can start with modelling simply the following pillow.
If you want to challenge yourself, download t-splines from here and give this tutorial a go!
There are many examples in design where we need to map existing sites. There is an opportunity to create models more effectively by following the following process.
This is what happens when you mix rhino modelling with digital fabrication: